There are several methods to calculate the rendering cost. They might base on GHz-hour, Core-hour, OB-hour. In this article, we will show you how the render farm pricing works.
WHAT IS A GHZ-HOUR OR A CORE-HOUR?
GHz is commonly used to measure computer processing speed or CPU Rendering Benchmark. A core is a CPU processor. Processors work according to a clock that beats a set number of times per second, usually measured in GHz.
Imagine your computer has a single CPU with only one core, and the core runs at exactly 1Ghz. If you rendered your scene file on that machine and it takes an hour to complete, the consumed “computing time” is referred to as 1 GHz-hr.
THE RENDER FARM PRICING BASED ON GHZ-HOUR
Cost = Using time x Cores number x Cores clock speed x Price per GHz-hour ($/Ghz-hr)
THE RENDER FARM PRICING BASED ON CORE-HOUR
Cost = Using time x Cores number x Price per Core-hour ($/Core-hr)
WHAT IS AN OCTANEBENCH HOUR (OB-HOUR)?
Octanebench is currently the most popular GPU Rendering Benchmark to define the general compute power afforded by any combination of graphics cards in a computer.
THE RENDER FARM PRICING BASED ON OB-HOUR
Cost = Using time x Octanebench score x Price per Octanebench-hour ($/OB-h)
3S CLOUD RENDER FARM COST ESTIMATION
3S Cloud Render Farm has developed some methods for users to estimate the rendering cost and time before submitting any render jobs.
1. Cost Estimator
After entering your project information, this tool will provide you a cost & time estimate: https://3sfarm.com/render-farm-price/. The estimated cost is for reference only, the actual fees may be higher or lower.
2. Free Preview Render
This is the feature you can get for free after registering an account. Check Free Render Preview, and click Render Preview to render a preview and get a more accurate cost & time estimate.
Hope this article will help you find out the best way to calculate the rendering cost.